The session was broken into one 40 minute presentation and two 20 minute presentations. First was “Curls Gone Wild: Hair Simulation in Brave” which focused on the challenges presented by all the different types and styles of hair in the movie. In order to handle the complexity, a new simulator was written called Taz. It was originally designed for curly hair but is general enough that it could be used on other hair types and was used on most of the hair in the movie. There was an in-depth look at how the simulator was created and then the focus shifted to rigging which gave the animators additional control over the hair.
Next, was “High-Fidelity Facial Hair Capture” which described a process to scan faces with facial hair. The process allows for an individual to be scanned without having to shave and includes removing a person’s facial hair digitally and replacing it with a simulation. The last presentation was “Furry, Fuzzy, Lovable: Once Upon a Monster’s Fur Pipeline” which focused on how to streamline the fur making process for game characters.