OpenGL Course Back and Better Than Ever

by on Aug.07, 2011, under Courses, SIGGRAPH 2011

A SIGGRAPH Course staple helped kick off the conference this year in an updated form. The long running “Introduction to OpenGL” course (now “Introduction to Modern OpenGL Programming”) has been revamped to cover the latest advances in the premiere 3D API. The content was appropriate for both new developers interested in learning about developing interactive 3D applications, as well as experienced developers looking to update their skills with modern techniques. The material covered included the updated OpenGL pipeline and how it differed from the original fixed-function pipeline first developed in the early 90’s, a simple OpenGL application, viewing and modeling transformations, vertex and fragment shaders, and texture mapping. Attendees came away with a great start on developing their own 3D software projects.

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