Tag: Production Pipeline

An Evening with Doug Sweetland, Director of Presto

by on Aug.02, 2009, under Events

LAIKA, ASIFA, and Cascade SIGGRAPH Present:
An evening with Doug Sweetland, Director, Pixar Animation Studios

Please join us for what promises to be an exciting presentation given by Doug Sweetland, an Academy Award ® nominated Director currently working at Pixar Animation Studios.  While at Pixar, he has been an animator and storyboard artist on such big hits as Toy StoryA Bug’s Life, Monsters, Inc., Finding Nemo, The Incredibles, and Cars. Sweetland was nominated for an Annie Award for Outstanding Individual Achievement for Character Animation for his work in Toy Story 2. In 2008, he wrote and directed Pixar’s short, Presto, which was nominated for an Academy Award®.
Presto tells the story of the amazing magician Presto, his rabbit Alec, and what happens onstage when a star magician’s ego provokes some clever revenge from his neglected costar. During its production, Sweetland was able to make the short from start to finish with no break in schedule. The story changed quite a bit after being green lit, from starring two likable characters to featuring the two antagonists we see in the final film. He animated one part of the film, but overall, served as writer and director, overseeing the entire production.
Sweetland will share the Story and the Development Process from this experience – come see what’s behind the magic of Presto!

All Attendees (including members) need to register by filling out a ticket order so that we may plan for refreshments.
If you are a non-member,  register by placing a ticket order from this page and then pay $5.00 at the door.   You can request a reciept for professional development purposes if necessary.

6:00 – 6:30 Registration, Check In, Networking
6:30 – 8:00 Presentation
The Cascade ACM SIGGRAPH Chapter would like to acknowledge and thank Portland Community College for its generous support.
Location & Parking
Portland Community College – Cascade Campus (see map)
Moriarty Arts and Humanities Building
705 North Killingsworth Street
Portland, OR 97212
Carpooling is recommend, limited free street parking is available. You can purchase parking passes at the yellow ticketing stations located in each parking lot.  Cost is $3.00 and machines take cash or debit cards.
Please see the following for more detailed information on event location and directions:

Cascade ACM SIGGRAPH meetings are free to Cascade Chapter members.
$5 fee at the door for non-members.
Annual local chapter membership may be purchased at the door; $25 for professionals, $18 for students.  Cash and checks accepted.
For more information on Cascade SIGGRAPH and membership, visit the Cascade SIGGRAPH website at:
For more information regarding this event or any other questions, please contact:
Kathleen O’Reilly,
Vice Chair Cascade ACM SIGGRAPH
PO Box 10583
Portland OR, 97296-10583

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The Visual Story with Bruce Block

by on Sep.10, 2008, under Miscellaneous

Wednesday, September 10, 2008
Registration 6:00 pm
Presentation 6:30pm to 8:00pm
About the Speaker
Bruce Block‘s wide experience in film and video production has made him an expert in almost every phase of what is often called ‘the cinematic arts.’ An adjunct professor at USC’s school of Cinematic Arts for the past 30 years, Block teaches graduate level classes in visual structure. His book, “The Visual Story,” now in its second edition, is used the world over by students and professionals working in motion pictures, television, advertising and video game design.
Block’s seminars in visual structure have been presented to companies including PIXAR Studios, The Walt Disney Company, DreamWorks Animation, Nickelodeon Studios, Hasbro Interactive, The American Film Institute (AFI), Hewlett Packard, Blue Sky Studios, DirecTV, The Irish Film Board, Relic Entertainment, and The Binger Film Institute.
Additionally, he has directed, designed, photographed and edited films and videos in every available format, including films, television shows, commercials, documentaries, animated films, IMAX movies and video games.
As the producer and creative consultant for feature films of major Hollywood studios, Block’s credits include: The Holiday, Spanglish, Something’s Gotta Give, America’s Sweethearts, Alfie, As Good As It Gets, Christmas with the Kranks, What Women Want, Stuart Little, The Parent Trap, Father of the Bride I and II, Some Kind of Wonderful, I Love Trouble, The Great Outdoors, Baby Boom, and Pretty in Pink.
The University of Oregon — Portland Programs, in the White Stag Building
Ground Floor
70 NW Couch Street
Portland, OR
Parking Available
Smart Park
130 SW Stark St
FREE to Cascade SIGGRAPH Chapter members;
$5.00 public;
Light refreshments will be served.
Please RSVP to cascadesiggraph ( at ) gmail (dot) com
by September 9th
so that we can plan for attendance.
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Design Thinking: Action and Ecosystem with Bill Buxton

by on Jun.01, 2008, under Miscellaneous

Co-sponsored with CHIFOO

Wednesday, June 11, 2008
  • Book signing at Powell’s Technical Bookstore 5 – 6pm
  • Lecture at The Portland World Trade Center 7 – 8pm
  • Doors at the World Trade Center open at 6:30pm
  • Lecture starts promptly at 7pm

The number of books, articles, and conferences on innovation, creativity, and design is staggering. Yet, there is still precious little on what designers actually do, how they do it, and how they interact with the other disciplines involved in bringing concepts to fruition. This talk is based in the premise that design is a distinct discipline with specific skills and practices. Furthermore, the physical and cultural ecosystem in which designers work has a huge impact on their ability to exercise these skills. This talk aims to shine some light on design skills and their relationship to various aspects of this ecosystem. The purpose is not to make everyone a designer; rather, it is to help both designers and non-designers better understand how and where they fit into the larger mosaic that makes up the partnership required to go effectively from concept to practice.

Bill Buxton is a designer and a researcher concerned with human aspects of technology. His work reflects a particular interest in the use of technology to support creative activities such as design, film making, and music. Bill’s research specialties include technologies, techniques and theories of input to computers, technology mediated human-human collaboration, and ubiquitous computing. In December 2005, he was appointed Principal Researcher at Microsoft Research. Prior to that, he was Principal of his own Toronto-based boutique design and consulting firm, Buxton Design, where his time was split between working for clients, lecturing, and trying to finish a long-delayed book on sketching and interaction design.He is also an Associate Professor in the Department of Computer Science at the University of Toronto, where he still works with graduate students.

CHIFOO Meeting Description
(Free and open to the public)
Powell’s Technical Book Store
33 NW Park Ave
Portland, OR 97209
(Members free; $5 public)
Networking and social hour will begin at 6:30 p.m. in the lobby,
with the lecture starting at 7:00 p.m.
Light refreshments will be served.
Portland World Trade Center
Bridge Level
121 SW Salmon Street
Portland, OR 97204
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An Evening with Dr. Stuart Sumida From Stones and Bones to Balloons and Toons: Articulating the Anatomical Sciences with Animation and Digital Effects

by on Mar.25, 2008, under Miscellaneous

Tuesday, March 25, 2008
Doors open at 6pm
Lecture starts at 6:30pm
Come and join us for an exciting and intellectually stimulating lecture given by Dr. Stuart Sumida, professor of Biology at California State University San Bernardino.
A frequent consultant for animated films and special effects projects for studios such as Walt Disney Animation, DreamWorks, SONY Pictures ImageWorks, Pixar, and others, he is a comparative anatomist and paleontologist who specializes in the biomechanics and evolution of locomotion.
Using a wide variety of examples from the many films he has worked with, Dr. Sumida will describe the potent tools available to artists if they consider some basic rules of animal and human biology. In a qualitative fashion, he will guide listeners/viewers through how what an animal eats and/or its size can account for the vast majority of the structural diversity important to animators and digital effects artists in the animal world. He will then move from real animals, and show how with relatively little new information, the same rules can be applied to mythical and fantastic beasts.
Please see Dr. Sumida’s web site for further information:
Networking and social hour will begin at 6:00 p.m. in the lobby,
with the lecture starting at 6:30 p.m.
Light refreshments will be served.
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