Cascade ACM SIGGRAPH

Tag: PIGSquad

Feb 20 Event

by on Feb.01, 2017, under Events

Game Night | Where CG and Games Meet

Film Screening and Game Play Mixer,

Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industryexplorations in game design interactivity and inspiration.

“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.” – Stephanie Beth, Director

Us and the Games Industry is a feature documentary ithat nvestigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.

USv-game=sm

Logistics

  • Sign-up for Free Registration at EventBrite
  • Come on February 20, 2017 at PCC Cascade (see map)
  • The movie is approximately 1 hour and 35 minutes long.
  • Snacks and drinks supplied by PIGSquad.
  • Schedule:
    • 5:45p Registration, food and drink, meet and greet
    • 6:00p Mixer / Game Play: (Gang Beast TBA)
    • 7:00p Screening of Us and the Game Industry.

“Us and the Game Industry” explores computer game development and is a feature-length documentary filmed between 2009–2012 in the USA and Copenhagen.

Developers share their motivation, design process, focus and execution of game ideas. Each developer has a different style and takes a different direction. Each wonders about the potential of digital game design.

Filming begins in San Francisco and expands significantly to an observation of processes at thatgamecompany as the team builds, completes and offers JOURNEY, a networked game play for two on PS3, to the public.

Composer Austin Wintory, for JOURNEY, breaks new ground with a score made interactive for networked play. Many aspects of the game design process for JOURNEY received world recognition. Antichamber went on to be heralded as an engagement in “an Escher-like world.”

Threading throughout, Robin Hunicke, Jenova Chen, Kellee Santiago, John Edwards et al —are exemplary figures of long-term excitement and engagement within this design field, who celebrate life and challenge the threat of mediocrity in the form. All participants in the film remain active with next games or ventures.


About the Sponsors

 pigSquad_logo

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:

 

cas_about

Cascade ACM SIGGRAPH exists to serve the needs of the local computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.

For more information, visit:

Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!


 

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Jan 20–22, 2017 Event

by on Jan.03, 2017, under Events

Global Game Jam 2017 | Portland

Seize this opportunity to develop games among friends and make new acquaintances in 48 hours with PIGSquad — hosting a GGJ site in Portland since 2012.

GGJimageA

Logistics                     

  • Sign-up for Free Registration at EventBrite*
  • Show up Friday, January 20, 2017 at the Art Institute in Portland
  • Set aside time from Friday at 6:00 pm to Sunday at 8:00 pm.
  • More information

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.

We begin on Friday evening at the Art Institute of Portland with a keynote, icebreakers, idea generating activities, and team forming (approx. 1–2 hours). After jammers are satisfied with their ideas and teams, we work on games until we approach our deadline on Sunday afternoon, when we can share our games with each other in a showcase setting! To support a fun, inspiring environment, jammers are welcome to stay on site (48 hour access) at the Art Institute for the entire weekend.

Jammers are considered officially registered when they have a ticket via the Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 100 jammers. If more than 100 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then PIGSquad Facebook group registrants, then it’s first-come-first-serve. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVP’ing on Facebook is fine.)


 

pigSquad_logo

Host: PIGSquad

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:

 

cas_about

Sponsor: Cascade ACM SIGGRAPH

We exist to serve the needs of the computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.

For more information, visit:


Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!


 

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Jan. 23, 2015 Event

by on Jan.03, 2015, under Events

The Global Game Jam 2015 

Global Game Jam 2015

Global Game Jam 2015

The GGJ starts at the Art Institute of Portland, with the keynote and prompt at 5:00 pm on Friday. January 23, 2015. Participants will work round the clock for 48 hours and include artists, musicians, game developers, programmers, designers, writers, etc. The space is open to all – don’t be shy – this is your opportunity to work with others to create a game in 48 hours.      

Participation Directions

To register, log in/create an account on the Global Game Jam website (http://globalgamejam.org/). If you already have a Global Game Jam account, visit our jam site (http://globalgamejam.org/2015/jam-sites/art-institute-portland-w-pigsquad) and select “Join This Jam Site” to the right of the site’s title. If you create a new account, you will be prompted to join a site after entering your information. Find “The Art Institute of Portland w/ PIGSquad,” select that site, then confirm that your username appears in our jam members (http://globalgamejam.org/2015/jam-sites/art-institute-portland-w-pigsquad/members).   If more than 90 people come and plan to stay on site, Global Game Jam site registrants will be accepted first, then pigsquad.com registrants, then PIGsquad Facebook group registrants, then first-come-first served. Transportation and Location There is parking on the street, and under the AI building. The address is: Portland Art Institute, rooms 263, (202, and 201) 1122 NW Davis Street Portland Oregon, 97211.

About PIGsquad

The Portland Indie Game Squad is a game development and enthusiast community located in Portland, OR, dedicated to providing the area with game-related events, networking opportunities, resources, and fun! Follow us on Twitter and join up on our Facebook page to get connected to our great game developer group, and feel free to direct any questions to pigsquad at gmail dot com! Just a heads up – we’ll be updating our web presence very shortly; these forums are not very active and we will be moving into new methods of displaying events, inviting you to events, and communicating via a forum! Until then, our Facebook group is the best forum to use.   Visit http://pigsquad.com for more information.  

About Will Lewis

Will Lewis is a game developer and community organizer for game-related groups in Portland, Oregon. In April of 2011, he founded the Portland Indie Game Squad, bringing together a community of all walks of gamedev to provide events, resources, and professional opportunities to the greater Portland area. He is also a co-founder and co-director of Pixel Arts Game Education, providing games learning, positive peer and adult mentorship, and technology access opportunities to underserved and underrepresented youth in Portland. He often speaks at schools, meetup events, and game conferences on community organizing or games learning and is credited in Cartoon Network’s Monsters Ate My Birthday Cake for design.

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Nov 24, 2014 Event SIGGRAPH recommends…

by on Nov.13, 2014, under Events

Drink and Draw with PIGSquad

SIGGRAPH recommends

PIGSquad Drink ‘n Draw at Lucky Lab on Quimby

 
Monday, November 24 at 6:00pm – 11:00pm Lucky Lab, 1945 NW Quimby St, Portland, Oregon 97209.  
 

Join the Portland Indie Game Squad in an evening of playing locally-made games and sketching your favorites! Game developers will be setting up their games for anyone to play while we’ve invited artists to come draw “fan art” of the games on display.

Play, drink, draw – that’s the gist!

For artists, they will have super basic paper/pencil/coloring supplies on site if needed. If people are interested in showcasing a game, please comment on this event (at PIGSquad’s Facebook) and you’ll get more details about setup. In-progress games are welcome. The listed event time is only recommended; feel free to come earlier or stay later if you’d like. The venue is listed as 21 and over, but no one IDs unless you ask for an alcoholic drink. Message an admin here or e-mail us at pigsquad@gmail.com if you have any questions!

   For more info, see PIGSquad.com PIGSquad 
 
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