Cascade ACM SIGGRAPH

Tag: PCC

Dec 1, 2016 Event

by on Nov.10, 2016, under Events, Site Updates

The SIGGRAPH 2016 COMPUTER ANIMATION FESTIVAL Traveling Show

with Emily Hsu

SIGGRAPH 2016 Computer Animation Festival Traveling Show with Emily Hsu

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the including outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and much more. Since 1999, several works originally presented have been nominated for or have received a Best Animated Short Academy Award.

Emily Hsu, Production Sessions Chair for SIGGRAPH 2017 will speak about the CAF 2016 Traveling Show, some of the shorts, and submitting work to the festival.

Logistics:

  • Date: Thursday, December
  • Time: registration starts at 6:00, speaker at 6:30, then the screening
  • Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland Oregon
  • Tickets: available at EventBrite or at the door
    • Free for current SIGGRAPH chapter members (join now) and PCC multimedia club members
    • $4.00 (Discounted for) ASIFA members, Laika staff, students and affiliates
    • $9.00 General Public
  • Transportation: parking available on the street and in lots: parking and mass transit recommended. See map.

Playlist: the Traveling Computer Animation Festival includes:

  • Accidents, Blunders, and Calamities — James Cunningham
  • Alike — Daniel Martinez Lara
  • Glass Half — Blender Foundation
  • Tea Time — Thomas Bourret, et al.
  • Tokyo Cosmo — Takahiro Miyauchi
  • Citipati — Andreas Feix
  • Solar Superstorms — NCSA
  • League of Legends Project Overdrive — Axis Animation
  • Mafia III — Blur Studio
  • Shell V-Power “Shapeshifter” — Framestore CFC
  • Behind the Magic: Warcraft — Industrial Light & Magic
  • Behind the Magic: Marvel’s Captain America Civil War — Industrial Light & Magic
  • Les Marmottes Mariachi — Le Groupe Mikros Image
  • None of That — Ringling College of Art and Design
  • Escargore — Media Design School
  • Crabe-Phare, Gaetan Borde, et al.
  • Borrowed Time — Quorum Films, LLC
  • Cosmos Laundromat — Blender Foundation

Running time: approximately 90 minutes

About the Speaker

Emily Hsu is the Production Sessions Chair for SIGGRAPH 2017 in Los Angeles (July 30 – August 3, 2017). She also happens to have a day job here in the Pacific Northwest as a Production Coordinator at LAIKA in Hillsboro, Oregon. Emily started out in the industry as a Recruiting Intern at PDI/DreamWorks, where she first learned about SIGGRAPH when half the company seemed to be out of the office during the week of the conference! The following year, she decided to join the fun and see what it was all about as a Student Volunteer for SIGGRAPH 2010 and quickly fell in love with the conference and all it had to offer, eventually volunteering more time as a Team Leader, a Subcommittee member, and now a Committee Chair. A graduate of UC Berkeley, she holds dual degrees in Business Admin and Film & Media Studies. Before becoming a proud member of the LAIKA team, she also had work experiences at companies including Pixar, Allied-THA, Sony DADC, and CBS Radio’s 99.7 NOW.

About the Local Chapter

Cascade ACM SIGGRAPH serves the needs of local computer graphics industry professionals and students; to promote an increased knowledge of the educational, artistic, and scientific applications of modern technology for graphics; to enhance communication between persons in the field, that have an interest in aspects computer graphics. For more information on Cascade ACM SIGGRAPH and membership, visit the Cascade ACM SIGGRAPH:

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Nov. 19, 2015 Event

by on Nov.01, 2015, under Events

Cascade ACM SIGGRAPH presents…

2015 Computer Animation Festival

Come out and see an exploration of computer-generated animation and visual effects, being shown in Portland at The PCC Cascade Auditorium and be inspired by digital artists while enjoying outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and much more!

This year, SIGGRAPH’s Computer Animation Festival celebrates its 42st year and is recognized by the Academy of Motion Picture Arts and Sciences. Since 1999, several works originally presented in the Computer Animation Festival have been nominated for or have received a Best Animated Short Academy Award.

You can support and be involved with the local CG community by being a (yearly) member or by attending one event at a time. Cascade ACM SIGGRAPH is offering discounts for sister organizations, affiliates and students — tickets are available online or at the door.

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Screening Information

  • Thursday, November 19,2015, 6:30 pm;
  • Registration starts at 6:00 pm;
  • PCC Cascade, Moriarty Arts Building Auditorium room 101, 705 N. Killingsworth Street (and Albina), Portland OR, 97217 (see map),
  • Trailer https://www.youtube.com/watch?v=UH-mdAdT1BI

sun

Admission

  • Members — FREE (always)
  • Students or Affiliates (ASIFA, pigsquad, CHIFOO — $4.00 at the door (cash or check), with student ID or code
  • General Admission — $9.00 at the door (cash or check)
  • Online Tickets http://cascadesiggraphnov2015.eventbrite.com

Maps and Parking

Google Maps Moriarty Arts and Humanities Building, Auditorium

Local Map

Cascade PCC Campus Map, Moriarty Arts and Humanities Building, Auditorium

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March 21, 2014 Event

by on Mar.11, 2014, under Events

Bridging the Digital and Physical Divide

Join us to see examples of impeccable interactive art and hear Portland’s own Second Story Studio present their approach to creating narrative spaces!

SecondStory Design Approach

Second Story Studio Approach
March 21, 2014, 6 ­­– 9 pm,
PCC Cascade Moriarty Arts Building
Auditorium, room MAHB 104
705 N. Killingworth Street (and Albina)
Portland OR, 97217

Storytelling Through Media and Place

Matt Arnold and David Waingarten of Second Story provide a unique insight into the methods that help artists, curators and even shopkeepers captivate their audience in a meaningful and participatory way. For years, they have been creating experiences that play out in the realm where the physical and digital worlds meet: virtual museum installations and interactive online media. It is here that the narrative of a space or collection can be brought to bear; visitors find themselves engaged in the content that surrounds them in new ways. When the digital and physical elements are balanced and incorporated into an experience effectively, the environment feels more responsive to the visitor’s journey, resulting in a more significant and longer lasting impression of their visit.

Responsive Environments

We believe in the primacy of place and the power of direct experience. The approaches used should always augment and enhance, never distract. As the digital and physical worlds converge, we are creating responsive environments ­— places where digital content and architecture are seamlessly interwoven and media acts as an interactive catalyst for increased knowledge and understanding of the subject. Places that are not responsive increasingly feel cut off, disconnected, not alive, and often less relevant. SecondStory's Lab Approach When places are ‘turned on’ they directly connect people to their world and digital lives. Activating a space requires us to integrate digital interventions that reveal meaning, make connections, and are participatory in nature in order to create new forms of collaboration across civic engagement, social innovation, cultural entrepreneurship, and education. We incorporate a lab-based approach where experimentation meets collaboration and many talents and backgrounds are brought together to ideate and “get real fast” with prototypes and physical models. Because we approach each project through the lens of a storytelling experience, we are able to create more personalized and participatory experiences that sow the seeds for advocacy and action that can have an impact the future of those who witness these environments. Tickets — this event is free to Cascade SIGGRAPH members. Tickets will be available at www.eventbrite.com, about one week before the event, with discounts for affiliated organizations and students. The price at the door for the general public will be $5.00 to defray operating costs. Transportation — parking is available on the street. The auditorium is at the north side of the Moriarty Arts building at the intersection of N. Killingsworth and Albina. Public transit or carpooling is recommended.

About Second Story

Second Story, a part of SapientNitro, is an innovation center pioneering new interactive experiences. We push the boundaries of storytelling for brands and institutions across digital channels—web, mobile, and installations—empowering audiences to connect and share. For more information, visit http://secondstory.comMatt Arnold, Lead Engineer — Matt provides the studio with engineering leadership specific to interactive hardware, sensors, and media electronics. With a strong engineering background in robotics design and sensor integration, he offers mechanical design and software solutions to projects, enabling the studio to create unique displays and innovative interactive environments. His programming skills and expertise in 3D modeling also allow him to play a leading role in development of real time graphics displays and large data visualizations. Matt received a BS in Mechanical Engineering from Carnegie Mellon University. David Waingarten, Creative Director — David’s extensive storytelling background draws on his experiences as a feature filmmaker, musician, editor, and writer. As Creative Director, David works with clients to develop high-level narrative and storytelling strategies that capture the heart and DNA of studio projects, laying the foundations for engaging, intuitive, and inspirational visitor experiences. David ensures that the core creative and narrative goals of a project are met, from early concepts through installation. He leads team members across disciplines, guiding the creative force within the studio and inspiring excellence and laughter.

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