Cascade ACM SIGGRAPH

Author Archive

Feb 25 Event

by on Feb.10, 2017, under Events

freelancer's-toolbox-flyer-SM

Freelancer’s Toolbox III

Have you ever asked the internet how to do your taxes? Or how to sign up for health insurance? Much of freelancing is cobbling together resources and teaching yourself, but we wanted to cut some of those late night googling sessions by asking the experts. The Wacom Experience Center hosts as we answer questions about taxes, health insurance, finances, intellectual property, and any other business-related freelancing questions you may have. ’Tis the season, let’s talk business!

Panel Participants

  • Jonathan Bebe of Collaborative Financial Group
  • Benjamin L. Petersen of the Nora Group
  • Dane Johnson of Inspiration Spaceship
  • Ben Luce of Soul Proprietor
  • Xilia Mairead Faye of Soul Proprietor.

Logistics

Wacom Experience Center

1455 NW Irving St, Portland, OR 97209

Saturday, February 25th 1pm-3pm


 

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Feb 20 Event

by on Feb.01, 2017, under Events

Game Night | Where CG and Games Meet

Film Screening and Game Play Mixer,

Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industryexplorations in game design interactivity and inspiration.

“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.” – Stephanie Beth, Director

Us and the Games Industry is a feature documentary ithat nvestigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.

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Logistics

  • Sign-up for Free Registration at EventBrite
  • Come on February 20, 2017 at PCC Cascade (see map)
  • The movie is approximately 1 hour and 35 minutes long.
  • Snacks and drinks supplied by PIGSquad.
  • Schedule:
    • 5:45p Registration, food and drink, meet and greet
    • 6:00p Mixer / Game Play: (Gang Beast TBA)
    • 7:00p Screening of Us and the Game Industry.

“Us and the Game Industry” explores computer game development and is a feature-length documentary filmed between 2009–2012 in the USA and Copenhagen.

Developers share their motivation, design process, focus and execution of game ideas. Each developer has a different style and takes a different direction. Each wonders about the potential of digital game design.

Filming begins in San Francisco and expands significantly to an observation of processes at thatgamecompany as the team builds, completes and offers JOURNEY, a networked game play for two on PS3, to the public.

Composer Austin Wintory, for JOURNEY, breaks new ground with a score made interactive for networked play. Many aspects of the game design process for JOURNEY received world recognition. Antichamber went on to be heralded as an engagement in “an Escher-like world.”

Threading throughout, Robin Hunicke, Jenova Chen, Kellee Santiago, John Edwards et al —are exemplary figures of long-term excitement and engagement within this design field, who celebrate life and challenge the threat of mediocrity in the form. All participants in the film remain active with next games or ventures.


About the Sponsors

 pigSquad_logo

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:

 

cas_about

Cascade ACM SIGGRAPH exists to serve the needs of the local computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.

For more information, visit:

Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!


 

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Jan. 22 and 29 Event

by on Jan.06, 2017, under Events

homebrew

HOMEBREW: A PDX Animation Showcase is an event long in the making. Celebrating recent works from the gamut of local animators, you’ll find the screening collection fun, refreshing and very Portland. Organized and moderated by Sophya Vidal, a long-standing member of the animation and theatre community, creative and thoughtful storytelling are at the core of the program. The screening will be followed by a panel with several of the creators, so bring your best questions and get to know your Portland Animation Ambassadors. This event is brought to you by The Animation resource Community Service (ARCS), Portland ASIFA, and Cascade SIGGRAPH. (3 hours).

Line-up includes works by Kurtis Hough, Beryl Allee, Curtis Randolph, and many more. Animation styles consist of Hand drawn 2D, 3D, Cut-out animation. Program is rated PG-13

Event Details

  • Festival Dates Sunday, Jan 22 AND January 29th @ 3pm
  • Venue 5th Avenue Cinema, 510 SW Hall St. Portland, OR 97201
  • Tickets General is$10; ASIFA/SIGGRAPH Members get in for $5.
  • Purchase Tickets online or at the Door. We sold out last year, so get them early!

About ARCS

ARCS stands for Animation Community Resource Service and is a growing online resource community for animations and story-makers in Portland, OR. The goal is to bring more awareness (and creation) of creative events, resources, and networking activities with locals in mind. See Facebook page.

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Jan 20–22, 2017 Event

by on Jan.03, 2017, under Events

Global Game Jam 2017 | Portland

Seize this opportunity to develop games among friends and make new acquaintances in 48 hours with PIGSquad — hosting a GGJ site in Portland since 2012.

GGJimageA

Logistics                     

  • Sign-up for Free Registration at EventBrite*
  • Show up Friday, January 20, 2017 at the Art Institute in Portland
  • Set aside time from Friday at 6:00 pm to Sunday at 8:00 pm.
  • More information

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.

We begin on Friday evening at the Art Institute of Portland with a keynote, icebreakers, idea generating activities, and team forming (approx. 1–2 hours). After jammers are satisfied with their ideas and teams, we work on games until we approach our deadline on Sunday afternoon, when we can share our games with each other in a showcase setting! To support a fun, inspiring environment, jammers are welcome to stay on site (48 hour access) at the Art Institute for the entire weekend.

Jammers are considered officially registered when they have a ticket via the Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 100 jammers. If more than 100 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then PIGSquad Facebook group registrants, then it’s first-come-first-serve. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVP’ing on Facebook is fine.)


 

pigSquad_logo

Host: PIGSquad

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:

 

cas_about

Sponsor: Cascade ACM SIGGRAPH

We exist to serve the needs of the computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.

For more information, visit:


Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!


 

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Dec 1, 2016 Event

by on Nov.10, 2016, under Events, Site Updates

The SIGGRAPH 2016 COMPUTER ANIMATION FESTIVAL Traveling Show

with Emily Hsu

SIGGRAPH 2016 Computer Animation Festival Traveling Show with Emily Hsu

The SIGGRAPH Computer Animation Festival is the leading annual festival for the world’s most innovative, accomplished, and amazing digital film and video creators. An internationally recognized jury receives hundreds of submissions and presents the best work of the including outstanding achievements in animated feature and short films, scientific visualization, visual effects, real-time graphics, game excerpts, and much more. Since 1999, several works originally presented have been nominated for or have received a Best Animated Short Academy Award.

Emily Hsu, Production Sessions Chair for SIGGRAPH 2017 will speak about the CAF 2016 Traveling Show, some of the shorts, and submitting work to the festival.

Logistics:

  • Date: Thursday, December
  • Time: registration starts at 6:00, speaker at 6:30, then the screening
  • Place: PCC Cascade Moriarty Arts Auditorium (MAHB room 104), 705 N Killingsworth St., Portland Oregon
  • Tickets: available at EventBrite or at the door
    • Free for current SIGGRAPH chapter members (join now) and PCC multimedia club members
    • $4.00 (Discounted for) ASIFA members, Laika staff, students and affiliates
    • $9.00 General Public
  • Transportation: parking available on the street and in lots: parking and mass transit recommended. See map.

Playlist: the Traveling Computer Animation Festival includes:

  • Accidents, Blunders, and Calamities — James Cunningham
  • Alike — Daniel Martinez Lara
  • Glass Half — Blender Foundation
  • Tea Time — Thomas Bourret, et al.
  • Tokyo Cosmo — Takahiro Miyauchi
  • Citipati — Andreas Feix
  • Solar Superstorms — NCSA
  • League of Legends Project Overdrive — Axis Animation
  • Mafia III — Blur Studio
  • Shell V-Power “Shapeshifter” — Framestore CFC
  • Behind the Magic: Warcraft — Industrial Light & Magic
  • Behind the Magic: Marvel’s Captain America Civil War — Industrial Light & Magic
  • Les Marmottes Mariachi — Le Groupe Mikros Image
  • None of That — Ringling College of Art and Design
  • Escargore — Media Design School
  • Crabe-Phare, Gaetan Borde, et al.
  • Borrowed Time — Quorum Films, LLC
  • Cosmos Laundromat — Blender Foundation

Running time: approximately 90 minutes

About the Speaker

Emily Hsu is the Production Sessions Chair for SIGGRAPH 2017 in Los Angeles (July 30 – August 3, 2017). She also happens to have a day job here in the Pacific Northwest as a Production Coordinator at LAIKA in Hillsboro, Oregon. Emily started out in the industry as a Recruiting Intern at PDI/DreamWorks, where she first learned about SIGGRAPH when half the company seemed to be out of the office during the week of the conference! The following year, she decided to join the fun and see what it was all about as a Student Volunteer for SIGGRAPH 2010 and quickly fell in love with the conference and all it had to offer, eventually volunteering more time as a Team Leader, a Subcommittee member, and now a Committee Chair. A graduate of UC Berkeley, she holds dual degrees in Business Admin and Film & Media Studies. Before becoming a proud member of the LAIKA team, she also had work experiences at companies including Pixar, Allied-THA, Sony DADC, and CBS Radio’s 99.7 NOW.

About the Local Chapter

Cascade ACM SIGGRAPH serves the needs of local computer graphics industry professionals and students; to promote an increased knowledge of the educational, artistic, and scientific applications of modern technology for graphics; to enhance communication between persons in the field, that have an interest in aspects computer graphics. For more information on Cascade ACM SIGGRAPH and membership, visit the Cascade ACM SIGGRAPH:

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Nov. 17, 2016

by on Nov.07, 2016, under Events

Autodesk Hits Portland 2016

poster_2016-500

Come and learn about VR Workflow, Reality Capture, Remake, Maya, 3ds Max, Bifrost, XGen, Arnold and Motion Graphics

Tickets available at Eventbrite — register now for this free event


About the Sponsors and Partners that make this event possible

Sponsors

Autodesk
3DV
Wacom
3DPDX
VFXPDX
AEPDX
Cascade ACM SIGGRAPH

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Nov. 5, 2016

by on Oct.23, 2016, under Events

Freelancer’s Toolbox 2 | Project Management Discussion

Freelancer's Toolbox 2

That glimmer is there on the pages of your sketchbook. Maybe you even have some storyboards, or even an animatic! Okay, so how do you organize yourself and the production in order to create an animated short? Temris Ridge, an accomplished Portland-based freelance animator, will tell us how she answered that question during the production of her 2014 animated short “Zombie Fairy.”

We’ll follow up with a panel discussion and Q&A session amongst many successful freelance and indie animators living and working in the Portland area, including Temris, Mike A. Smith, and Alex Miller.

Date:  Saturday November 5th, 2:00pm – 4:00pm

Location: Shut Up and Eat, 3848 SE Gladstone St., Portland, OR 97202

Tickets: Available on Eventbrite: $5 general admission, $3 students, free for Cascade ACM SIGGRAPH and ASIFA Portland members

About Temris Ridge

Temris Ridge is a freelance 2D animator who has been working in the Portland area for 9 years. She has done work that has been featured on international television, a feature film, and has shown films in festivals around the US and in Europe.

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Sept. 23, 2016 Event

by on Sep.20, 2016, under Events

The Freelancer’s Toolbox 1: Art Business Basics

toolbox1_notext

This is the first of a three-part series designed to help digital artists, multimedia specialists and animators find the tools they need to be successful in business.

You’ve developed your skills. You’ve endured the all-nighters. You’ve honed your craft. You’e ready to go out there and build your career. Okay, now what?

Whether you’re a student, young professional, or an established freelancer, a common roadblock on the path to success is lack of business and financial resources for creative professionals. Knowledge is power, so empower yourself by learning business basics at the first of our Freelancer’s Toolbox Workshop Series. Facilitated by career creative freelancer turned financial advisor, Jonathan Bebe of AXA Advisors, educate yourself on how to build a financial foundation for your art business.

Date — Friday September 23rd, 7–9:00 pm

Location — Shut Up and Eat, 3848 SE Gladstone St., Portland, OR 97202

Tickets — Available on Eventbrite: $5 general admission, $3 students, free for Cascade ACM SIGGRAPH or ASIFA members


About Jonathan Bebe
Jonathan Bebe comes to AXA Advisors with more than 20 years of experience as a small business owner and entrepreneur as an on-screen talent and independent film producer. After a decade of traveling throughout Europe, South East Asia, and South America creating images and film, he returned to his home in Portland and earned his master’s in Counseling from Portland State, graduating Summa Cum Laude. Jonathan brings his entrepreneurial spirit into his financial practice, focusing on small business development and advocating for growth in the creative fields. He is involved in several non-profits including the National Brain Tumor Society, Basic Rights Oregon, Human Rights Campaign and several others.

cas_about   
About SIGGRAPH
Cascade ACM SIGGRAPH exists to serve the needs of the Oregon andSouthwest Washington computer graphics community. Through meetings, screenings workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the educational, artistic, and scientific aspects and applications of modern technology to graphics, enhancing communication between colleagues that have an interest in any aspect of computer graphics.
Website  |  Facebook
asifa   About ASIFA
ASIFA Portland exists to boost the art of animation and the community that practices it, promoting a free exchange of ideas both locally and internationally.
Website | Facebook
arcs_about   About ARCS
ARCS is a resource community for animations and storymakers in Portland, OR. The goal is to bring more awareness (and creation) of creative events, resources, and networking activities with locals in mind.
Facebook
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Board Job Descriptions

by on Jul.01, 2016, under Miscellaneous

Voting, Officer Job Descriptions 

The Chair’s job is to oversee the chapter, the board and network with the community, including:

  • serving as an officer on the Chapter Board (insured)
  • posting events to the worldwide ACM SIGGRAPH calendar
  • making sure annual report gets filed
    • working with treasurer to get event spreadsheet
    • entering officer membership information and other miscellaneous information
  • working closely with the board (and other boards), sharing information, collaborating and mentoring, developing and coordinating an overall vision
  • working closely with the vice chair developing and communicating an overall vision and annual theme
  • training and helping all board members, officers, non-voting positions, and members-at-large
  • working with presenters and venue coordinators to facilitate events
  • introducing presenters at events, giving announcements
  • sending thank you cards and administering complimentary chapter memberships
  • developing partnerships with local studios, schools, organizations
  • creating a pre-event slide show in Powerpoint and promo ads, in Photoshop, with respective review and approval loops
  • maintaining and developing brand identity
  • reviewing all communications
  • developing and proposing ideas to the board, for voting approval
  • being responsive via email, text or phone, checking in at least once every three days
  • meeting once a month at board meetings and voting, as an officer
  • scheduling and running monthly board meetings
  • reporting at monthly board meetings on big-picture developments, ACM SIGGRAPH communications
  • attending the annual SIGGRAPH conference:
    • representing the chapter at the Chapter Workshop, Business Meeting, Chapters Booth
    • giving chapter status report
  • checking with ACM SIGGRAPH and ACM to make sure guidelines are followed
  • emailing election results, announcing new officers on July 1 every year
  • maintaining ACM SIGGRAPH annual membership ($141.00 paid by chapter)
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership).

The Vice Chair’s job is to create the entire event schedule for the year, including:

  • serving as an officer on the Chapter Board (insured)
  • running an event planning meeting in August that the Vice Chair organizes and runs, called the steering committee meeting by ACM SIGGRAPH. The Vice Chair is the leader of that committee. The outcome is a plan for events (maybe a brochure) — one per month from September through June.
  • developing a theme for each season
  • working with presenters to create announcements including bios
  • creating an email announcement in the template format, and using Mail Chimp, sent out
    • a month before the event,
    • two weeks before and
    • two days before
  • using good corporate communications practices (getting reviews from
  • posting a website version, right before the announcement goes out
  • communication with the Social Media Expert to create FB and Twitter posts, after the announcement
  • organizing the events, including
    • taking care of the speaker / presenter’s needs
    • arranging for food or drink
    • getting supporters (we don’t use the word sponsor) to supply food, drink, funding, other resources
    • coordinating volunteers
    • creating advertising
    • leveraging support
  • working closely with the chair (and other vice chairs), sharing information, collaborating and getting the benefit of experience, coordinating with the overall vision
  • filling in for chair in the event he or she is unable to be there
  • developing partnerships with local studios, schools, organizations
  • developing and proposing event budgets to the board, for voting approval
  • meeting once a month at board meetings and voting, as an officer
  • developing a venue spreadsheet, with resources for events, including:
    • seats or capacity
    • parking
    • cost structure
    • lighting and sound
    • multimedia capabilities
    • process for reservations
    • contact name and phone number
  • being responsive via email, text or phone, checking in at least once every three days
  • reporting at monthly board meetings on Events
  • maintaining ACM SIGGRAPH annual membership ($141.00 paid by chapter)
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership).

The Secretary’s job is to coordinate all membership for the year, including:

  • serving as an officer on the Chapter Board (insured)
  • taking minutes at all board and other meetings
  • coordinating review and approval of minutes
  • posting minutes to the archival section of the website
  • maintaining and updating bylaws, when there are changes
  • communication with each member regarding when their membership is up for renewal and other membership questions
  • developing of an automatic renewal mechanism
  • organizing and maintaining membership lists
  • developing an annual membership/fundraising drive
  • developing chapter marketing items (t-shirts, etc.) and e-commerce of items on our website
  • creating and coordinating membership cards, and a welcome message when people join or renew
  • writing ballots and implementing elections to membership
  • creating and maintaining a separate members only email list in Mail Chimp, for members only email
  • organizing membership “station” at event registration, checking membership
  • finding ways to encourage people to become members
  • being responsive via email, text or phone, checking in at least once every three days
  • working closely with the chair (and other secretaries), sharing information, collaborating and getting the benefit of experience, coordinating with the overall vision
  • working with ACM SIGGRAPH membership contact to update the “join” chapter membership form
  • reporting at monthly board meetings on Membership
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker with complimentary membership).

The Treasurer’s job is to handle and manage all the money and financial dealings, including:

  • serving as an officer on the Chapter Board (insured)
  • closely working with the chair to file the annual report on July 1st, every year
  • ongoing tracking of monthly events, into Chapter Excel spreadsheet, including:
    • name of event
    • short event nickname
    • description (< 300 words)
    • type of event (screening, workshop, talk, panel discussion, tour, etc.)
    • address
    • costs, with matching receipts (OUT)
    • reimbursements, with matching receipts (OUT)
    • payments and donations (IN)
    • profit / loss balance
  • handling all money at events, with money box and petty cash
  • manning the treasurer’s post at registration to verify members, online ticketing, payment
  • making deposits at the bank after events
  • maintaining bank account
  • reporting at monthly board meetings on Finance, banking, previous month’s activities.
  • working closely with the chair (and other treasurers), sharing information, collaborating and getting the benefit of experience, coordinating with the overall vision
  • being responsive via email, text or phone, checking in at least once every three days
  • developing funding options with supporters
  • making a supporters page on webpage
  • developing and proposing event budgets to the board, for voting approval
  • meeting once a month at board meetings and voting, as an officer
  • reporting at monthly board meetings on Finances
  • maintaining ACM SIGGRAPH annual membership ($141.00 paid by chapter)
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership).

The Social Media Expert’s job is to maintain social media for the chapter, including:

  • creating and maintaining a Facebook page
  • creating and maintaining a Twitter feed
  • staying up-to-date with social media, recommending new social media channels to the board, as appropriate
  • posting social media
  • maintaining the social media feeds on the website
  • upholding member and chapter honor and privacy
  • helping the chair with social media
  • writing a specific chapter social media policy, including all approval loops
  • meeting once a month at board meetings and voting
  • maintaining ACM SIGGRAPH annual membership ($141.00 paid by chapter)
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership).

The Web Master’s job is to maintain the web page for the chapter, including:

  • posting technical events to Calagator
  • maintaining the web page, in accordance with the chapter design guidelines as published by ACM SIGGRAPH
  • working with the ACM SIGGRAPH contact to make the site responsive to the chapter’s needs
  • posting to the web page and administering the chapter users (officers)
  • maintaining the “newsletter” page
  • managing the Word Press site to not include comments or other obnoxious content
  • protecting the members from phishing, web crawlers or other invasions of privacy
  • helping the chair with an email system that conforms to online subscription / non-subscription laws
  • writing a specific chapter website policy, including all approval loops
  • meeting once a month at board meetings and voting
  • maintaining ACM SIGGRAPH annual membership ($141.00 paid by chapter)
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership).

Non-Voting Positions

The Member-at-Large job is to provide consultation and support, including:

  • meeting when possible, at board meetings and giving feedback, suggestions
  • providing your unique perspective, including interface with other industries or organizations
  • maintaining Cascade ACM SIGGRAPH annual membership ($25 paid personally or by being a speaker for complimentary membership)
  • serving in a pool to supplement officer activities, election openings, volunteer at events
  • suggesting possible board members to the chair.

 

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Board Member Bios

by on Jul.01, 2016, under Miscellaneous

Officer Biographies

Demetra Auel — a visual and instructional designer with a Masters in Applied Information Management and Bachelors in Mathematics. She recently studied video and sound production and has an extensive background in marketing and teaching multimedia and business applications. She has been the chair and vice chair of Cascade ACM SIGGRAPH and enjoys IA, organizational coordination and leadership; she currently works with the board and CG community by night, and creates effective web, print and graphic content by day.

Paul Anderson —  involved in multimedia since 1997 when he worked in school radio and did morning video announcements. After attending PCC’s video internship program, he worked as an independent videographer and editor; a few years later returning to PCC to study more in the multimedia department and eventually changing gears for toward web development. Paul produced and directed a handful of comedy skits and short films, several for weekend film festivals; he has also worked on a few feature films and web shows in various production roles. For the last few years, Paul has worked for a few web development houses in Portland and remotely, focusing primarily as a WordPress developer. He is currently learning Blender 3D, enhancing coding skills and developing a noir comedy.

Madison Russell — an avidly active member of the PDX animation community. As Vice Chair of Cascade ACM SIGGRAPH, board member of ASIFA Portland, and a juror and volunteer for the NW Animation Festival, she’s constantly looking for new ways to contribute. Madison’s great passion for Japanese animation and culture has led to conversational fluency in Japanese, as well as four months living and working in Tokyo, Japan during 2015. She is a freelance animator and illustrator with a Bachelor of Fine Arts in Animation from the Minneapolis College of Art and Design and has a background in training facilitation and development. Animation, ink illustrations, and paper sculpture are her passions, and she loves combining all her skills to serve the local animation community.

Board-Member-at-Large Biographies

AJ Deflaminis — a long-time board member of Cascade ACM SIGGRAPH, AJ is the Visual FX Lead at Supergenius Studio, an Instructor at the Art Institute of Portland, and a 3D training contractor at 3DV. He has been the Rendering Lead of Liquid Development, at Modeling Instructor, and a Technical Director at Bent Image Lab for three and a half years. He has experience in every part of the CG pipeline and also has a small business making games for the iPhone and iTouch.

Sarah Deflaminis — received her Associate’s of Applied Sciences in Visual Communications from ITT Technical Institute in March 2010, and later went on to pursue a Bachelor’s of Science degree at the Art Institute of Portland. She graduated in September 2013 with a B.S. in Design Visualization. Since graduation from the Art Institute, she has been working as a Technical Director for Bent Image Lab. In her spare time, Sarah freelances as a Graphic Designer, mostly doing pro-bono work for local churches and schools.

Wes Cropper  developed a combination of skills for optimum productivity and creativity. Digital beginnings involved page and cover designs for print media. He became adept at applying principles of graphic design to the single two-dimensional page, and developed designs for web and video production, educational animation, three-dimensional animated textures, textured landscapes and scenery. The pursuit of working in 3D grew as he began teaching Autodesk Maya, Inventor, Adobe Photoshop, and AfterEffects. Learning these technologies for the classroom influenced the way he went about producing his own artwork.  His current body of work, “Portals and Meeting Places,” is a collection of digital landscapes representing journeys in progress or destinations already reached. They are locations of human process, movement, manifest for the purposes of growth, healing, knowledge, and shelter, represented as outdoor spaces, mountains, passages, bridges, doorways, spaces where interactions, transformations occur. Familiar experiences combined with extraordinary encounters draw viewers into realms of time, dimension, spirit, and nature. Wes freelances and teaches in the areas of drafting, design, and information technology.

Kendall Auel — a software development engineer with more than 35 years experience writing code. He began his career in the early days of 3D computer-aided design, developing interactive graphics systems for mechanical and electronic design automation. Most of his career has been focused on writing embedded control code for a variety of commercial products, including 3D computer graphics processors, digital projectors, HDTV systems, color printers and copiers for the office, graphics for live television production switchers, and most recently for 3D printers. He’s most excited by the way technology has become accessible to help create engaging and expressive works of art.

Jeffrey Sens  a co-founder and Co-Executive Director of Pixel Arts Game Education, he regularly leads “youth making games together” programs and trains volunteers, educators, and organizational leaders in maker-based learning and STEAM (Science, Technology, Engineering, Art, and Math). Jeffrey taught at the University of Iowa, Syracuse University, and University of San Francisco. He earned a M.S. in Communications from the Ohio State University and pursued a doctorate in Communication Studies at the University of Iowa. He currently serves as a Youth-Adult Partnership facilitator for the Mythos Youth Council and community organizes with several collaboratives including Hive Cascadia, the N/NE STEAM Coalition, and the Portland Metro STEM Partnership Collaboratory.

Sven Bonnichsen  a visionary arts and culture activist. His focus: sustaining a robust Portland animation ecology. Current organizational roles include being founder/director of the Northwest Animation Festival (2010), President of ASIFA Portland (2012), Board Member at Large with Cascade ACM SIGGRAPH (2014), and Advisory Board member for Seattle-based Haptic Animation Amplifier (2015). He’s a bridge-builder who’s forged strong relationships with local studios, schools, freelancers, and indie artists — and routinely works with international animators around the world. During the past five years he has organized more than 100 screenings and animation-related events.

Christina Mayes  a Portland-based animation and design professional with an interest in bringing together the PDX and Southern Washington electronic arts communities in order to share knowledge and work. She possesses a love of teaching, creative expression and finds joy in enabling artists and designers to collaborate and network together. As an artist Christina has worked professionally in animation and design for eight years on hundreds of projects. In her free time she likes to garden, exercise and play video games.

Greg Walters — multimedia coordinator at the Portland Community College, Cascade Campus, has been serving the computer graphics community for many years. He also serves as the PCC Multimedia Club Advisor and has a passion for multimedia and great personal skills for helping people attain their goals. Greg has been an active member of Cascade ACM SIGGRAPH for the past 5 years and enjoys hosting meetings and events on a regular basis.

Fran Zandonella — actively involved in SIGGRAPH since 1993, Fran has served in a variety of leadership positions including Secretary, Treasurer, and Chair for local professional SIGGRAPH chapters. She has served as Secretary of the Cascade Chapter, as well as on the Board for three years. This past year she has assisted with meetings and maintained the events on the Cascade ACM SIGGRAPH website. Her goals include arranging for “kick-ass,” cutting-edge computer graphics speakers to visit Portland and to help the Board as needed to create a CG crucible.

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