Cascade ACM SIGGRAPH

Archive for January, 2017

Jan. 22 and 29 Event

by on Jan.06, 2017, under Events

homebrew

HOMEBREW: A PDX Animation Showcase is an event long in the making. Celebrating recent works from the gamut of local animators, you’ll find the screening collection fun, refreshing and very Portland. Organized and moderated by Sophya Vidal, a long-standing member of the animation and theatre community, creative and thoughtful storytelling are at the core of the program. The screening will be followed by a panel with several of the creators, so bring your best questions and get to know your Portland Animation Ambassadors. This event is brought to you by The Animation resource Community Service (ARCS), Portland ASIFA, and Cascade SIGGRAPH. (3 hours).

Line-up includes works by Kurtis Hough, Beryl Allee, Curtis Randolph, and many more. Animation styles consist of Hand drawn 2D, 3D, Cut-out animation. Program is rated PG-13

Event Details

  • Festival Dates Sunday, Jan 22 AND January 29th @ 3pm
  • Venue 5th Avenue Cinema, 510 SW Hall St. Portland, OR 97201
  • Tickets General is$10; ASIFA/SIGGRAPH Members get in for $5.
  • Purchase Tickets online or at the Door. We sold out last year, so get them early!

About ARCS

ARCS stands for Animation Community Resource Service and is a growing online resource community for animations and story-makers in Portland, OR. The goal is to bring more awareness (and creation) of creative events, resources, and networking activities with locals in mind. See Facebook page.

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Jan 20–22, 2017 Event

by on Jan.03, 2017, under Events

Global Game Jam 2017 | Portland

Seize this opportunity to develop games among friends and make new acquaintances in 48 hours with PIGSquad — hosting a GGJ site in Portland since 2012.

GGJimageA

Logistics                     

  • Sign-up for Free Registration at EventBrite*
  • Show up Friday, January 20, 2017 at the Art Institute in Portland
  • Set aside time from Friday at 6:00 pm to Sunday at 8:00 pm.
  • More information

The Global Game Jam (GGJ) is the world’s largest game jam event (game creation) taking place around the world at physical locations. Think of it as a hackathon focused on game development.

We begin on Friday evening at the Art Institute of Portland with a keynote, icebreakers, idea generating activities, and team forming (approx. 1–2 hours). After jammers are satisfied with their ideas and teams, we work on games until we approach our deadline on Sunday afternoon, when we can share our games with each other in a showcase setting! To support a fun, inspiring environment, jammers are welcome to stay on site (48 hour access) at the Art Institute for the entire weekend.

Jammers are considered officially registered when they have a ticket via the Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 100 jammers. If more than 100 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then PIGSquad Facebook group registrants, then it’s first-come-first-serve. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVP’ing on Facebook is fine.)


 

pigSquad_logo

Host: PIGSquad

The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.

For more information, visit:

 

cas_about

Sponsor: Cascade ACM SIGGRAPH

We exist to serve the needs of the computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.

For more information, visit:


Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!


 

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