Game Night | Where CG and Games Meet
Film Screening and Game Play Mixer,
Come to a gathering of game enthusiasts and multimedia specialists, screening one of our favorite films, Us And The Games Industryexplorations in game design interactivity and inspiration.
“This new generation of game designers seeks to make gaming a cerebral, artistic, or emotional experience.” – Stephanie Beth, Director
Us and the Games Industry is a feature documentary ithat nvestigates design principles with contemporary computer game developers. Featured are: Jenova Chen with lead programmer John Edwards and Producer Robin Hunicke and team members at work at thatgamecompany that was responsible for the game, JOURNEY for networked play on the PS3.
- Sign-up for Free Registration at EventBrite
- Come on February 20, 2017 at PCC Cascade (see map)
- The movie is approximately 1 hour and 35 minutes long.
- Snacks and drinks supplied by PIGSquad.
- 5:45p Registration, food and drink, meet and greet
- 6:00p Mixer / Game Play: (Gang Beast TBA)
- 7:00p Screening of Us and the Game Industry.
“Us and the Game Industry” explores computer game development and is a feature-length documentary filmed between 2009–2012 in the USA and Copenhagen.
Developers share their motivation, design process, focus and execution of game ideas. Each developer has a different style and takes a different direction. Each wonders about the potential of digital game design.
Filming begins in San Francisco and expands significantly to an observation of processes at thatgamecompany as the team builds, completes and offers JOURNEY, a networked game play for two on PS3, to the public.
Composer Austin Wintory, for JOURNEY, breaks new ground with a score made interactive for networked play. Many aspects of the game design process for JOURNEY received world recognition. Antichamber went on to be heralded as an engagement in “an Escher-like world.”
Threading throughout, Robin Hunicke, Jenova Chen, Kellee Santiago, John Edwards et al —are exemplary figures of long-term excitement and engagement within this design field, who celebrate life and challenge the threat of mediocrity in the form. All participants in the film remain active with next games or ventures.
About the Sponsors
The Portland Indie Game Squad is a 501(c)3 organization dedicated to supporting the health and continued expansion of game developer and enthusiast communities in Portland, the Pacific Northwest, and online. We provide events, resources, and networking activities for art and technology creatives. By investing in safe environments for student, hobbyist, and professional game developers, we serve the belief that community visibility and collaboration provides value to our education, relationships, and industry.
For more information, visit:
Cascade ACM SIGGRAPH exists to serve the needs of the local computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics.
For more information, visit:
- Cascade ACM SIGGRAPH Website
- Cascade SIGGRAPH Facebook
- Cascade SIGGRAPH Twitter
- Email email@example.com.
Join our Team — Cascade ACM SIGGRAPH is a sponsor of GGJ 2017 Portland. We are interested in the broad field of Computer Graphics — game design and development, animation, visual design and graphics in film, education, web and all applications of CG. If you’d like leadership experience, to volunteer, or to just become a member, join this local chapter of an international organization — contact the chair at area 503, specifically 367 and 1522. We’ll be at GGJ on Friday!