Cascade ACM SIGGRAPH

Jan 29-31, 2016 Event

by on Jan.15, 2016, under Events

Global Game Jam 

global game jam cascade acm siggraph

Global Game Jam gives us an opportunity to develop a game amongst friends and new acquaintances in 48 hours with the Portland Indie Game Squad community! GGJ is the world’s largest game jam (game creation) event, taking place around the world at physical locations.

We begin on Friday evening, January 29, 2016, at the Art Institute of Portland with a keynote, icebreakers, idea generating activities, and team selection. After jammers are satisfied with their ideas and teams, we work on their games until Sunday afternoon, when we can share our games with each other in a showcase event! To support a fun, inspiring environment, jammers are welcome to stay on site at the Art Institute for the entire weekend:

  • Our space is open to — and provides great opportunity for– all those who wish to participate, including total beginners, industry veterans, and anything in between.
  • This event will operate in an inclusive, discrimination-free environment with no tolerance for abuse or harassment.
  • Jammers are encouraged to not form teams beforehand to inspire new relationships via the icebreakers at the beginning of the 48 hour period, though I am aware that some people are predisposed to working with each other or alone and will do so regardless, and that’s okay!
  • Sleeping space and some equipment will be provided, though jammers are responsible for their own overall health, wellness, and other needs (which will be supported via suggested breaks, mealtimes, etc.).
  • Jammers are welcome to jam remotely, but we ask that you join us on Friday until late and for the last few hours on Sunday.
  • Updates regarding on-location snacks and other logistics will be added to this and other event listings soon.
  • This event is free, and registration is open to the public.
  • We will be hosting a playtest & pitch night soon after the jam for those who want to showcase their projects, and the last 2 hours of our jam will be used as a showcase.
  • Jammers are welcome to use Global Game Jam as practice for the Cartoon Network Game Jam.

Jammers are considered officially registered when they have a ticket via our Eventbrite site. Global Game Jam website registration will occur the weekend of the jam. We have room for 90 jammers. If more than 90 people come to the event and plan to participate for the entire weekend, Eventbrite site registrants will be accepted first, then pigsquad.com registrants, then PIGSquad Facebook group registrants, then first-come-first-served. Those who plan to jam remotely or only spend a small portion of their weekend on site at the jam are not required to claim an Eventbrite ticket. Observers are welcome, but should not sign up for a ticket (RSVPing on pigsquad.com or the FB are fine). This event is free and limited to those 18 years and older.

If you have any additional questions, comments, or suggestions, please visit the Global Game Jam website. If your question is not answered, you are welcome to e-mail Will at pigsquad at gmail dot com or message an admin on the Portland Indie Game Squad Facebook group! Sponsorship opportunities are available.

To hold your place at the jam, sign up for a ticket via this Eventbrite listing!

About PIGsquad

We are a game development and enthusiast community located in Portland, OR, dedicated to providing the area with game related events, networking opportunities, resources, and fun!

Follow us on Twitter and join up on our Facebook page to get connected to our great game developer group, and feel free to direct any questions to pigsquad at gmail dot com! Just a heads up – we’ll be updating our web presence very shortly; these forums are not very active and we will be moving into new methods of displaying events, inviting you to events, and communicating via a forum! Until then, our Facebook group is the best forum to use.

About Cascade ACM SIGGRAPH

We exist to serve the needs of the computer graphics community. Through meetings, screenings, workshops, conferences, networking and other activities, the chapter works to promote an increased knowledge of and greater interest in the artistic, educational and scientific aspects and applications of technology to graphics, enhancing communication between colleagues that have and interest in any aspect of computer graphics. See:

  • Website http://wp.siggraph.org/cascade
  • Facebook https://www.facebook.com/Cascade-ACM-SIGGRAPH-380836065391787/
  • Twitter cascadesiggraph
  • Email cascadesiggraph@gmail.com.

 


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